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  3. 3ds Max Basics for Modeling Video Game Assets: Volume 1: Model a Complete Game E

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  19. 3ds Max Basics for Modeling Video Game Assets: Volume 2: Model, Rig and Animate

    Rigging principles (Linking, Inverse Kinematics [IK], Forward Kinematics [FK], Skin Deformation, Weighting Vertices and more) are introduced in a gradual progression to allow maximum comprehension and retention.

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